@echo off setlocal rem ## First, make sure the batch file exists in the folder we expect it to. This is necessary in order to rem ## verify that our relative path to the /Engine/Source directory is correct if not exist "%~dp0..\..\Source" goto Error_BatchFileInWrongLocation rem ## Change the CWD to /Engine/Source. We always need to run UnrealBuildTool from /Engine/Source! pushd "%~dp0..\..\Source" if not exist ..\Build\BatchFiles\RunUBT.bat goto Error_BatchFileInWrongLocation rem ## Check to make sure that we have a Binaries directory with at least one dependency that we know that UnrealBuildTool will need rem ## in order to run. It's possible the user acquired source but did not download and unpack the other prerequiste binaries. if not exist ..\Build\BinaryPrerequisitesMarker.dat goto Error_MissingBinaryPrerequisites rem ## Verify that dotnet is present call "%~dp0GetDotnetPath.bat" if errorlevel 1 goto Error_NoDotnetSDK REM ## Skip msbuild detection if using dotnet as this is done for us by dotnet-cli rem ## Build UnrealBuildTool if necessary call "%~dp0BuildUBT.bat" if errorlevel 1 goto Error_UBTCompileFailed rem ## Run UnrealBuildTool to generate Visual Studio solution and project files rem ## NOTE: We also pass along any arguments here dotnet ..\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll %* if errorlevel 1 goto Error_UBTRunFailed rem ## Success! popd exit /B 0 :Error_BatchFileInWrongLocation echo. echo RunUBT ERROR: The batch file does not appear to be located in the /Engine/Build/BatchFiles directory. This script must be run from within that directory. echo. set RUNUBT_EXITCODE=1 goto Exit :Error_MissingBinaryPrerequisites echo. echo RunUBT ERROR: It looks like you're missing some files that are required in order to run Unreal Build Tool. Please check that you've downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script. echo. set RUNUBT_EXITCODE=1 goto Exit :Error_NoDotnetSDK echo. echo RunUBT ERROR: Unable to find a install of Dotnet SDK. Please make sure you have it installed and that `dotnet` is a globally available command. echo. set RUNUBT_EXITCODE=1 goto Exit :Error_UBTCompileFailed echo. echo RunUBT ERROR: UnrealBuildTool failed to compile. echo. set RUNUBT_EXITCODE=1 goto Exit :Error_UBTRunFailed echo. echo RunUBT ERROR: UnrealBuildTool exited with a failure echo. set RUNUBT_EXITCODE=%ERRORLEVEL% goto Exit :Exit rem ## Restore original CWD in case we change it popd exit /B %RUNUBT_EXITCODE%