#!/bin/bash # Copyright Epic Games, Inc. All Rights Reserved. # This script gets can be used to build and clean individual projects using UnrealBuildTool set -e cd "`dirname "$0"`/../../../.." # Setup Environment and dotnet source Engine/Build/BatchFiles/Linux/SetupEnvironment.sh -dotnet Engine/Build/BatchFiles/Linux # Skip UBT and SCW compile step if this is an installed build. if [ ! -f Engine/Build/InstalledBuild.txt ]; then # use two for-loops here as -buildscw depends on UBT being built. # So if -buildscw then -buildubt was passed it would fail/use out of date UBT for i in "$@" ; do # First make sure that the UnrealBuildTool is up-to-date if [[ $i == "-buildubt" ]] ; then if ! dotnet build Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj -c Development -v quiet; then echo "Failed to build the build tool (UnrealBuildTool)" exit 1 fi fi done for i in "$@" ; do # build SCW if specified if [[ $i == "-buildscw" ]] ; then echo Building ShaderCompileWorker... dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll ShaderCompileWorker Linux Development break fi done fi echo Running command : dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll "$@" dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll "$@" exit $?