// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include enum class EScudoEventType : uint8_t { Invalid = 0, Alloc = 1, // Ptr != 0, Size != 0, Alignment might be 0 if not specified Free = 2, // Ptr != 0, Size == 0, Alignment == 0 Time = 3 // Time in stored in Ptr, Size == 0, Alignment == 0 }; typedef void (*ScudoMemoryTraceHook)(EScudoEventType EventType, uint64_t Ptr, uint64_t Size, uint32_t Alignment, const void* Frames, uint32_t FrameCount); extern "C" void ScudoMemoryTrace_SetHook(ScudoMemoryTraceHook TraceHook);