// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class TP_VehicleAdvEditorTarget : TargetRules { public TP_VehicleAdvEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; ExtraModuleNames.Add("TP_VehicleAdv"); } }