[/Script/GameProjectGeneration.TemplateProjectDefs] Categories=ME LocalizedDisplayNames=(Language="en",Text="Motion Design") LocalizedDescriptions=(Language="en",Text="This Template is dedicated for Motion Design and Motion Graphics workflows. It provides a starting ground to start building compelling 2D & 3D animations. \n\nIt includes two levels, one for 2D Motion Design and one for 3D Motion Graphics showcasing a simple cloner & effector effect.") ; This project uses a thumbnail as the project icon bThumbnailAsIcon=true ClassTypes=Actor AssetTypes=Static Mesh, Texture, Level Sequence, Animators, Rundown, Cloners & Effectors, Dynamic Materials FoldersToIgnore=Binaries FoldersToIgnore=Build FoldersToIgnore=Intermediate FoldersToIgnore=Saved FoldersToIgnore=Media FilesToIgnore="%TEMPLATENAME%.uproject" FilesToIgnore="%TEMPLATENAME%.png" FilesToIgnore="Config/TemplateDefs.ini" FilesToIgnore="Config/config.ini" FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%") FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor") FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) ; Which settings on the project settings page should be hidden for this template. Default: none ; Allowed values are: ; All - Hides the settings page entirely ; Languages - Choose between C++ and Blueprint versions. ; HardwareTarget - Choose between Mobile and Desktop hardware targets. ; GraphicsPreset - Choose between Maximum and Scalable graphics. ; StarterContent - Choose whether to add starter content to the project. ; XR - Choose whether to enable Virtual Reality support for the project. ;HiddenSettings=All HiddenSettings=Languages HiddenSettings=HardwareTarget HiddenSettings=GraphicsPreset ;HiddenSettings=StarterContent HiddenSettings=XR