// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UserSettings/EnhancedInputUserSettings.h" #include "LyraPlayerMappableKeyProfile.generated.h" #define UE_API LYRAGAME_API UCLASS(MinimalAPI) class ULyraPlayerMappableKeyProfile : public UEnhancedPlayerMappableKeyProfile { GENERATED_BODY() protected: //~ Begin UEnhancedPlayerMappableKeyProfile interface UE_API virtual void EquipProfile() override; UE_API virtual void UnEquipProfile() override; //~ End UEnhancedPlayerMappableKeyProfile interface }; #undef UE_API