// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameSettingFilterState.h" #define UE_API GAMESETTINGS_API class ULocalPlayer; class FWhenPlayingAsPrimaryPlayer : public FGameSettingEditCondition { public: static UE_API TSharedRef Get(); UE_API virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override; }; #undef UE_API