/*********************************************************************************************************\ |* *| |* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. *| |* SPDX-License-Identifier: MIT *| |* *| |* Permission is hereby granted, free of charge, to any person obtaining a *| |* copy of this software and associated documentation files (the "Software"), *| |* to deal in the Software without restriction, including without limitation *| |* the rights to use, copy, modify, merge, publish, distribute, sublicense, *| |* and/or sell copies of the Software, and to permit persons to whom the *| |* Software is furnished to do so, subject to the following conditions: *| |* *| |* The above copyright notice and this permission notice shall be included in *| |* all copies or substantial portions of the Software. *| |* *| |* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *| |* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *| |* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *| |* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *| |* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *| |* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *| |* DEALINGS IN THE SOFTWARE. *| |* *| |* *| \*********************************************************************************************************/ #pragma once #include"nvapi_lite_salstart.h" #include"nvapi_lite_common.h" #pragma pack(push,8) #ifdef __cplusplus extern "C" { #endif //! SUPPORTED OS: Windows 10 and higher //! /////////////////////////////////////////////////////////////////////////////// // // FUNCTION NAME: NvAPI_DISP_GetGDIPrimaryDisplayId // //! DESCRIPTION: This API returns the Display ID of the GDI Primary. //! //! \param [out] displayId Display ID of the GDI Primary display. //! //! \retval ::NVAPI_OK: Capabilties have been returned. //! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND: GDI Primary not on an NVIDIA GPU. //! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid. //! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first //! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available //! \retval ::NVAPI_ERROR: Miscellaneous error occurred //! //! \ingroup dispcontrol /////////////////////////////////////////////////////////////////////////////// NVAPI_INTERFACE NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32* displayId); #define NV_MOSAIC_MAX_DISPLAYS (64) /////////////////////////////////////////////////////////////////////////////// // // FUNCTION NAME: NvAPI_Mosaic_GetDisplayViewportsByResolution // //! DESCRIPTION: This API returns the viewports that would be applied on //! the requested display. //! //! \param [in] displayId Display ID of a single display in the active //! mosaic topology to query. //! \param [in] srcWidth Width of full display topology. If both //! width and height are 0, the current //! resolution is used. //! \param [in] srcHeight Height of full display topology. If both //! width and height are 0, the current //! resolution is used. //! \param [out] viewports Array of NV_RECT viewports. //! SUPPORTED OS: Windows 10 and higher //! //! If the requested resolution is a single-wide //! resolution, only viewports[0] will //! contain the viewport details, regardless //! of which display is driving the display. //! \param [out] bezelCorrected Returns 1 if the requested resolution is //! bezel corrected. May be NULL. //! //! \retval ::NVAPI_OK Capabilties have been returned. //! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid. //! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first //! \retval ::NVAPI_MOSAIC_NOT_ACTIVE The display does not belong to an active Mosaic Topology //! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available //! \retval ::NVAPI_ERROR Miscellaneous error occurred //! //! \ingroup mosaicapi /////////////////////////////////////////////////////////////////////////////// NVAPI_INTERFACE NvAPI_Mosaic_GetDisplayViewportsByResolution(NvU32 displayId, NvU32 srcWidth, NvU32 srcHeight, NV_RECT viewports[NV_MOSAIC_MAX_DISPLAYS], NvU8* bezelCorrected); #include"nvapi_lite_salend.h" #ifdef __cplusplus } #endif #pragma pack(pop)