// sincos() function is available only on Linux. // rule: skip on OS=* // rule: run on OS=linux // rule: skip on arch=genx32 // rule: skip on arch=genx64 // rule: skip on cpu=TGLLP // currently cos/sin/pow/sincos is very slow on gen so skip it bool ok(double x, double ref) { return (abs(x - ref) < 1d-5) || abs((x-ref)/ref) < 1d-4; } export void f_du(uniform float RET[], uniform double aFOO[], uniform double b) { varying double arg = aFOO[programIndex]; varying float ref; varying float ref2; sincos((float)arg, &ref, &ref2); varying double res; varying double res2; sincos(arg, &res, &res2); RET[programIndex] = ok(res, ref) && ok(res2, ref2) ? 0.0 : 1.0; } export void result(uniform float RET[]) { RET[programIndex] = 0.0; }