// sincos() function is available only on Linux. // rule: skip on OS=* // rule: run on OS=linux // rule: skip on arch=genx32 // rule: skip on arch=genx64 // rule: skip on cpu=TGLLP // currently cos/sin/pow/sincos is very slow on gen so skip it uniform bool ok(uniform double x, uniform double ref) { return (abs(x - ref) < 1d-5) || abs((x-ref)/ref) < 1d-4; } export void f_du(uniform float RET[], uniform double aFOO[], uniform double b) { for (uniform int i = 0; i != programCount; ++i) { uniform double arg = aFOO[i]; uniform float ref; uniform float ref2; sincos((float)arg, &ref, &ref2); uniform double res; uniform double res2; sincos(arg, &res, &res2); // native single precision sin and cos on genx is pretty imprecise RET[i] = ok(res, ref) && ok(res2, ref2) ? 0.0 : 1.0; } } export void result(uniform float RET[]) { RET[programIndex] = 0.0; }