// rule: skip on arch=genx32 // rule: skip on arch=genx64 // rule: skip on cpu=TGLLP // currently cos/sin/pow/sincos is very slow on gen so skip it uniform bool ok(uniform double x, uniform double ref) { return (abs(x - ref) < 1d-5) || abs((x-ref)/ref) < 1d-4; } export void f_du(uniform float RET[], uniform double aFOO[], uniform double b) { for (uniform int i = 0; i != programCount; ++i) { uniform double arg = aFOO[i] + b; uniform double ref = cos((float)arg); uniform double res = cos(arg); // native single precision cos on genx is pretty imprecise RET[i] = ok(res, ref) ? 0. : 1.; } } export void result(uniform float RET[]) { RET[programIndex] = 0.0; }