// rule: skip on cpu=TGLLP bool ok(double x, double ref) { return (abs(x - ref) < 1d-6) || abs((x-ref)/ref) < 1d-5; } export void f_du(uniform float RET[], uniform double aFOO[], uniform double b) { varying double arg = aFOO[programIndex] / (programCount + 2.0); varying double ref = asin((float)arg); varying double res = asin(arg); RET[programIndex] = ok(res, ref) ? 0. : 1.; } export void result(uniform float RET[]) { RET[programIndex] = 0.0; }