// rule: skip on arch=genx32 // rule: skip on arch=genx64 export void f_f(uniform float RET[], uniform float aFOO[]) { uniform float * uniform buf = uniform new uniform float[32l*32l]; for (uniform int i = 0; i < 32l*32l; ++i) buf[i] = i; #pragma ignore warning(perf) float a = buf[2*programIndex]; #pragma ignore warning(perf) float b = buf[2*programIndex+1]; RET[programIndex] = a+b; } export void result(uniform float RET[]) { RET[programIndex] = 2 * programIndex + 2 * programIndex + 1; }