// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SoundSwitch : ModuleRules { public SoundSwitch(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.IOS) { PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "IOS/SoundSwitch/SoundSwitch/SoundSwitch"); } } }