/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include // Enable thread safety attributes only with clang. // The attributes can be safely erased when compiling with other compilers. #if defined(__clang__) && (!defined(SWIG)) #define THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) #else #define THREAD_ANNOTATION_ATTRIBUTE__(x) // no-op #endif #if !defined GAMESDK_THREAD_CHECKS #define GAMESDK_THREAD_CHECKS 1 #endif #if GAMESDK_THREAD_CHECKS #define GUARDED_BY(x) THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) #define REQUIRES(...) \ THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(__VA_ARGS__)) #define NO_THREAD_SAFETY_ANALYSIS \ THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) #else #define GUARDED_BY(x) #define REQUIRES(...) #define NO_THREAD_SAFETY_ANALYSIS #endif namespace swappy { enum class Affinity { None, Even, Odd }; int32_t getNumCpus(); void setAffinity(int32_t cpu); void setAffinity(Affinity affinity); struct ThreadImpl; class Thread { std::unique_ptr impl_; public: Thread() noexcept; Thread(std::function&& fn) noexcept; Thread(Thread&& rhs) noexcept; Thread(const Thread&) = delete; Thread& operator=(Thread&& rhs) noexcept; Thread& operator=(const Thread& rhs) = delete; ~Thread(); void join(); bool joinable(); }; } // namespace swappy