// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using UnrealBuildTool; public class DNxMXF : ModuleRules { public DNxMXF(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Win64) { string IncPath = Path.Combine(ModuleDirectory, "include"); PublicSystemIncludePaths.Add(IncPath); string LibPath = Path.Combine(ModuleDirectory, "lib64"); PublicAdditionalLibraries.Add(Path.Combine(LibPath, "DNxMXF-dynamic.lib")); string DllFileName = "DNxMXF-dynamic.dll"; PublicDelayLoadDLLs.Add(DllFileName); RuntimeDependencies.Add("$(TargetOutputDir)/" + DllFileName, Path.Combine(LibPath, DllFileName)); } } }