// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class detex : ModuleRules { public detex(ReadOnlyTargetRules Target) : base(Target) { string detexpath = Target.UEThirdPartySourceDirectory + "Android/detex/"; PublicSystemIncludePaths.Add(detexpath); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", } ); } }