// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class IrisStub : ModuleRules { public IrisStub(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "NetCore", } ); if (Target.bUseIris == true) { PublicDefinitions.Add("UE_WITH_IRIS=1"); // This module should not be precompiled if Iris is enabled if (Target.bBuildAllModules == true) { PrecompileForTargets = PrecompileTargetsType.None; } } else { PublicDefinitions.Add("UE_WITH_IRIS=0"); } } } }