// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "UnixCommonStartup.h" extern int32 UnrealVersionSelectorMain( const TCHAR* CommandLine ); TArray GArguments; #pragma message("Remember to update the .desktop file's version, if making any significant changes to UVS.") int main(int ArgC, char* ArgV[]) { for (int Idx = 1; Idx < ArgC; Idx++) { GArguments.Add(ArgV[Idx]); } return CommonUnixMain(1, ArgV, &UnrealVersionSelectorMain); }