// Copyright Epic Games, Inc. All Rights Reserved. using System.Collections.Generic; namespace UnrealBuildTool { internal class AvailableConfiguration { public HashSet Configurations { get; set; } = new(); public HashSet Platforms { get; set; } = new(); public string TargetPath { get; set; } = string.Empty; public string ProjectPath { get; set; } = string.Empty; public string TargetType { get; set; } = string.Empty; } }