// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; namespace UnrealBuildTool { /// /// Class that stores info about aliased file. /// struct AliasedFile { public AliasedFile(FileReference Location, string FileSystemPath, string ProjectPath) { this.Location = Location; this.FileSystemPath = FileSystemPath; this.ProjectPath = ProjectPath; } // Full location on disk. public readonly FileReference Location; // File system path. public readonly string FileSystemPath; // Project path. public readonly string ProjectPath; } }