// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
using UnrealBuildBase;
namespace UnrealBuildTool
{
///
/// Android-specific target settings
///
public partial class AndroidTargetRules
{
///
/// Enables address sanitizer (ASan)
///
[CommandLine("-EnableASan")]
public bool bEnableAddressSanitizer = false;
///
/// Enables HW address sanitizer (HWASan)
///
[CommandLine("-EnableHWASan")]
public bool bEnableHWAddressSanitizer = false;
///
/// Enables thread sanitizer (TSan)
///
//[CommandLine("-EnableTSan")]
public bool bEnableThreadSanitizer = false;
///
/// Enables undefined behavior sanitizer (UBSan)
///
[CommandLine("-EnableUBSan")]
public bool bEnableUndefinedBehaviorSanitizer = false;
///
/// Enables minimal undefined behavior sanitizer (UBSan)
///
[CommandLine("-EnableMinUBSan")]
public bool bEnableMinimalUndefinedBehaviorSanitizer = false;
///
/// Enables runtime ray tracing support.
///
[ConfigFile(ConfigHierarchyType.Engine, "/Script/AndroidRuntimeSettings.AndroidRuntimeSettings")]
public bool bEnableRayTracing = false;
///
/// Enables the desktop renderer.
///
[ConfigFile(ConfigHierarchyType.Engine, "/Script/AndroidRuntimeSettings.AndroidRuntimeSettings")]
public bool bSupportsVulkanSM5 = false;
///
/// Enables ASIS plugin and STANDALONE support.
///
[ConfigFile(ConfigHierarchyType.Engine, "/Script/AndroidSingleInstanceServiceEditor.AndroidSingleInstanceServiceRuntimeSettings")]
public bool bEnableASISPlugin = false;
}
///
/// Read-only wrapper for Android-specific target settings
///
public partial class ReadOnlyAndroidTargetRules
{
///
/// The private mutable settings object
///
private AndroidTargetRules Inner;
///
/// Constructor
///
/// The settings object to wrap
public ReadOnlyAndroidTargetRules(AndroidTargetRules Inner)
{
this.Inner = Inner;
}
///
/// Accessors for fields on the inner TargetRules instance
///
#region Read-only accessor properties
#pragma warning disable CS1591
public bool bEnableAddressSanitizer => Inner.bEnableAddressSanitizer;
public bool bEnableHWAddressSanitizer => Inner.bEnableHWAddressSanitizer;
public bool bEnableThreadSanitizer => Inner.bEnableThreadSanitizer;
public bool bEnableUndefinedBehaviorSanitizer => Inner.bEnableUndefinedBehaviorSanitizer;
public bool bEnableMinimalUndefinedBehaviorSanitizer => Inner.bEnableMinimalUndefinedBehaviorSanitizer;
public bool bEnableRayTracing => Inner.bEnableRayTracing;
public bool bSupportsVulkanSM5 => Inner.bSupportsVulkanSM5;
public bool bEnableASISPlugin => Inner.bEnableASISPlugin;
public AndroidTargetRules TargetRules => Inner;
#pragma warning restore CS1591
#endregion
}
class AndroidArchitectureConfig : UnrealArchitectureConfig
{
public AndroidArchitectureConfig()
: base(UnrealArchitectureMode.SingleTargetLinkSeparately, new[] { UnrealArch.Arm64, UnrealArch.X64 })
{
}
public override UnrealArchitectures ActiveArchitectures(FileReference? ProjectFile, string? TargetName) => GetProjectArchitectures(ProjectFile, false);
public override string GetFolderNameForArchitecture(UnrealArch Architecture)
{
return Architecture == UnrealArch.Arm64 ? "a" : "x";
}
private static UnrealArchitectures? CachedActiveArchitectures = null;
private static FileReference? CachedActiveArchesProject = null;
private UnrealArchitectures GetProjectArchitectures(FileReference? ProjectFile, bool bGetAllSupported)
{
if (CachedActiveArchitectures == null || ProjectFile != CachedActiveArchesProject)
{
List ActiveArches = new();
CachedActiveArchesProject = ProjectFile;
// look in ini settings for what platforms to compile for
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
bool bBuild;
bool bUnsupportedBinaryBuildArch = false;
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArm64", out bBuild) && bBuild)
{
ActiveArches.Add("arm64");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx8664", out bBuild) && bBuild)
{
ActiveArches.Add("x64");
}
// we expect one to be specified
if (ActiveArches.Count == 0)
{
if (bUnsupportedBinaryBuildArch)
{
throw new BuildException("Only architectures unsupported by binary-only engine selected.");
}
else
{
throw new BuildException("At least one architecture must be specified in Android project settings.");
}
}
CachedActiveArchitectures = new UnrealArchitectures(ActiveArches);
}
return CachedActiveArchitectures;
}
}
class AndroidPlatform : UEBuildPlatform
{
UEBuildPlatformSDK SDK;
public AndroidPlatform(UnrealTargetPlatform InTargetPlatform, UEBuildPlatformSDK InSDK, ILogger InLogger)
: base(InTargetPlatform, InSDK, new AndroidArchitectureConfig(), InLogger)
{
SDK = InSDK;
}
public AndroidPlatform(AndroidPlatformSDK InSDK, ILogger InLogger) : this(UnrealTargetPlatform.Android, InSDK, InLogger)
{
}
public override void ResetTarget(TargetRules Target)
{
ValidateTarget(Target);
Target.bDeployAfterCompile = true;
}
public override void ValidateTarget(TargetRules Target)
{
base.ValidateTarget(Target);
if (!String.IsNullOrWhiteSpace(Environment.GetEnvironmentVariable("CLANG_STATIC_ANALYZER_MODE")))
{
Target.StaticAnalyzer = StaticAnalyzer.Default;
Target.StaticAnalyzerOutputType = (Environment.GetEnvironmentVariable("CLANG_ANALYZER_OUTPUT")?.Contains("html", StringComparison.OrdinalIgnoreCase) == true) ? StaticAnalyzerOutputType.Html : StaticAnalyzerOutputType.Text;
Target.StaticAnalyzerMode = String.Equals(Environment.GetEnvironmentVariable("CLANG_STATIC_ANALYZER_MODE"), "shallow", StringComparison.OrdinalIgnoreCase) ? StaticAnalyzerMode.Shallow : StaticAnalyzerMode.Deep;
}
else if (Target.StaticAnalyzer == StaticAnalyzer.Clang)
{
Target.StaticAnalyzer = StaticAnalyzer.Default;
}
// Disable linking and ignore build outputs if we're using a static analyzer
if (Target.StaticAnalyzer == StaticAnalyzer.Default)
{
Target.bDisableLinking = true;
Target.bIgnoreBuildOutputs = true;
// Clang static analysis requires non unity builds
Target.bUseUnityBuild = false;
if (Target.bStaticAnalyzerIncludeGenerated)
{
Target.bAlwaysUseUnityForGeneratedFiles = false;
}
}
Target.bCompileRecast = true;
Target.bCompileISPC = true;
// disable plugins by architecture (if we are compiling for multiple architectures, we still need to disable the plugin for all architectures)
if (Target.Architectures.Contains(UnrealArch.Arm64) && Target.Name != "UnrealHeaderTool")
{
Target.DisablePlugins.AddRange(Array.Empty());
}
if (Target.StaticAllocator == StaticAllocatorType.None)
{
Target.StaticAllocator = StaticAllocatorType.Binned3;
}
if (Target.AndroidPlatform.bEnableAddressSanitizer || Target.AndroidPlatform.bEnableHWAddressSanitizer)
{
Target.StaticAllocator = StaticAllocatorType.Ansi;
}
}
public override bool CanUseXGE()
{
// Disable when building on Linux
return BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Linux;
}
public override bool IsBuildProduct(string FileName, string[] NamePrefixes, string[] NameSuffixes)
{
return IsBuildProductWithArch(FileName, NamePrefixes, NameSuffixes, ".so")
|| IsBuildProductWithArch(FileName, NamePrefixes, NameSuffixes, ".apk")
|| IsBuildProductWithArch(FileName, NamePrefixes, NameSuffixes, ".a");
}
static bool IsBuildProductWithArch(string Name, string[] NamePrefixes, string[] NameSuffixes, string Extension)
{
// Strip off the extension, then a CPU suffix, before testing whether it matches a build product name.
if (Name.EndsWith(Extension, StringComparison.InvariantCultureIgnoreCase))
{
int ExtensionEndIdx = Name.Length - Extension.Length;
foreach (string CpuSuffix in AndroidToolChain.AllCpuSuffixes.Values)
{
int CpuIdx = ExtensionEndIdx - CpuSuffix.Length;
if (CpuIdx > 0 && String.Compare(Name, CpuIdx, CpuSuffix, 0, CpuSuffix.Length, StringComparison.InvariantCultureIgnoreCase) == 0)
{
return IsBuildProductName(Name, 0, CpuIdx, NamePrefixes, NameSuffixes);
}
}
}
return false;
}
public override string GetBinaryExtension(UEBuildBinaryType InBinaryType)
{
switch (InBinaryType)
{
case UEBuildBinaryType.DynamicLinkLibrary:
return ".so";
case UEBuildBinaryType.Executable:
return ".so";
case UEBuildBinaryType.StaticLibrary:
return ".a";
}
return base.GetBinaryExtension(InBinaryType);
}
public override string[] GetDebugInfoExtensions(ReadOnlyTargetRules InTarget, UEBuildBinaryType InBinaryType)
{
return Array.Empty();
}
public override void FindAdditionalBuildProductsToClean(ReadOnlyTargetRules Target, List FilesToDelete, List DirectoriesToDelete)
{
base.FindAdditionalBuildProductsToClean(Target, FilesToDelete, DirectoriesToDelete);
if (Target.ProjectFile != null)
{
DirectoriesToDelete.Add(DirectoryReference.Combine(DirectoryReference.FromFile(Target.ProjectFile), "Intermediate", "Android"));
}
}
public virtual bool HasSpecificDefaultBuildConfig(UnrealTargetPlatform Platform, DirectoryReference ProjectPath, ILogger Logger)
{
string[] BoolKeys = new string[] {
"bBuildForArm64", "bBuildForX8664",
"bBuildForES31", "bBuildWithHiddenSymbolVisibility", "bSaveSymbols", "bSupportsVulkanSM5"
};
string[] StringKeys = new string[] {
"NDKAPILevelOverride"
};
// look up Android specific settings
if (!DoProjectSettingsMatchDefault(Platform, ProjectPath, "/Script/AndroidRuntimeSettings.AndroidRuntimeSettings",
BoolKeys, null, StringKeys, Logger))
{
return false;
}
return true;
}
public override bool HasDefaultBuildConfig(UnrealTargetPlatform Platform, DirectoryReference ProjectPath)
{
// @todo Lumin: This is kinda messy - better way?
if (HasSpecificDefaultBuildConfig(Platform, ProjectPath, Logger) == false)
{
return false;
}
// any shared-between-all-androids would be here
// check the base settings
return base.HasDefaultBuildConfig(Platform, ProjectPath);
}
public override bool ShouldCompileMonolithicBinary(UnrealTargetPlatform InPlatform)
{
// This platform currently always compiles monolithic
return true;
}
///
/// Modify the rules for a newly created module, where the target is a different host platform.
/// This is not required - but allows for hiding details of a particular platform.
///
/// The name of the module
/// The module rules
/// The target being build
public override void ModifyModuleRulesForOtherPlatform(string ModuleName, ModuleRules Rules, ReadOnlyTargetRules Target)
{
// don't do any target platform stuff if not available for host and opted in
// do not require SDK to build it since we don't necessarily need it for editor building
if (!UEBuildPlatform.IsPlatformAvailableForTarget(Platform, Target, bIgnoreSDKCheck: true))
{
return;
}
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Mac) || (Target.Platform == UnrealTargetPlatform.Linux))
{
bool bBuildShaderFormats = Target.bForceBuildShaderFormats;
if (!Target.bBuildRequiresCookedData)
{
if (ModuleName == "Engine")
{
if (Target.bBuildDeveloperTools)
{
Rules.DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
Rules.DynamicallyLoadedModuleNames.Add("AndroidTargetPlatformSettings");
Rules.DynamicallyLoadedModuleNames.Add("AndroidTargetPlatformControls");
}
}
else if (ModuleName == "TargetPlatform")
{
bBuildShaderFormats = true;
Rules.DynamicallyLoadedModuleNames.Add("TextureFormatDXT");
Rules.DynamicallyLoadedModuleNames.Add("TextureFormatASTC");
Rules.DynamicallyLoadedModuleNames.Add("TextureFormatETC2"); // ETC2
if (Target.bBuildDeveloperTools)
{
//Rules.DynamicallyLoadedModuleNames.Add("AudioFormatADPCM"); //@todo android: android audio
}
}
}
// allow standalone tools to use targetplatform modules, without needing Engine
if (ModuleName == "TargetPlatform")
{
if (Target.bForceBuildTargetPlatforms)
{
Rules.DynamicallyLoadedModuleNames.Add("AndroidTargetPlatform");
Rules.DynamicallyLoadedModuleNames.Add("AndroidTargetPlatformSettings");
Rules.DynamicallyLoadedModuleNames.Add("AndroidTargetPlatformControls");
}
if (bBuildShaderFormats)
{
//Rules.DynamicallyLoadedModuleNames.Add("ShaderFormatAndroid"); //@todo android: ShaderFormatAndroid
}
}
if (ModuleName == "UnrealEd")
{
Rules.DynamicallyLoadedModuleNames.Add("AndroidPlatformEditor");
}
}
}
public override List FinalizeBinaryPaths(FileReference BinaryName, FileReference? ProjectFile, ReadOnlyTargetRules Target)
{
// make multiple output binaries
List AllBinaries = new List();
foreach (UnrealArch Architecture in Target.Architectures.Architectures)
{
string BinaryPath;
if (Target.bShouldCompileAsDLL)
{
BinaryPath = Path.Combine(BinaryName.Directory.FullName, Target.Configuration.ToString(), "libUnreal.so");
}
else
{
BinaryPath = AndroidToolChain.InlineArchName(BinaryName.FullName, Architecture);
}
AllBinaries.Add(new FileReference(BinaryPath));
}
return AllBinaries;
}
public override void AddExtraModules(ReadOnlyTargetRules Target, List PlatformExtraModules)
{
if (Target.Type != TargetType.Program)
{
PlatformExtraModules.Add("VulkanRHI");
}
}
///
/// Modify the rules for a newly created module, in a target that's being built for this platform.
/// This is not required - but allows for hiding details of a particular platform.
///
/// The name of the module
/// The module rules
/// The target being build
public override void ModifyModuleRulesForActivePlatform(string ModuleName, ModuleRules Rules, ReadOnlyTargetRules Target)
{
}
public static bool IsAsisEnabled(ReadOnlyTargetRules Target)
{
return Target.AndroidPlatform.bEnableASISPlugin;
}
public virtual void SetUpSpecificEnvironment(ReadOnlyTargetRules Target, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, ILogger Logger)
{
string NDKPath = Environment.GetEnvironmentVariable("NDKROOT")!;
NDKPath = NDKPath.Replace("\"", "");
AndroidToolChain ToolChain = new AndroidToolChain(Target.ProjectFile, Logger);
// figure out the NDK version
string? NDKToolchainVersion = SDK.GetInstalledVersion();
ulong NDKVersionInt;
SDK.TryConvertVersionToInt(NDKToolchainVersion, out NDKVersionInt);
// PLATFORM_ANDROID_NDK_VERSION is in the form 150100, where 15 is major version, 01 is the letter (1 is 'a'), 00 indicates beta revision if letter is 00
CompileEnvironment.Definitions.Add(String.Format("PLATFORM_ANDROID_NDK_VERSION={0}", NDKVersionInt));
Logger.LogInformation("NDK toolchain: {Version}, NDK version: {NdkVersion}, ClangVersion: {ClangVersion}", NDKToolchainVersion, NDKVersionInt, ToolChain.GetClangVersionString());
CompileEnvironment.Definitions.Add("PLATFORM_DESKTOP=0");
CompileEnvironment.Definitions.Add("PLATFORM_CAN_SUPPORT_EDITORONLY_DATA=0");
CompileEnvironment.Definitions.Add("WITH_OGGVORBIS=1");
CompileEnvironment.Definitions.Add("UNICODE");
CompileEnvironment.Definitions.Add("_UNICODE");
CompileEnvironment.Definitions.Add("PLATFORM_ANDROID=1");
CompileEnvironment.Definitions.Add("ANDROID=1");
CompileEnvironment.Definitions.Add("WITH_EDITOR=0");
CompileEnvironment.Definitions.Add("USE_NULL_RHI=0");
DirectoryReference NdkDir = new DirectoryReference(NDKPath);
//CompileEnvironment.SystemIncludePaths.Add(DirectoryReference.Combine(NdkDir, "sources/cxx-stl/llvm-libc++/include"));
// the toolchain will actually filter these out
LinkEnvironment.SystemLibraryPaths.Add(DirectoryReference.Combine(NdkDir, "sources/cxx-stl/llvm-libc++/libs/arm64-v8a"));
LinkEnvironment.SystemLibraryPaths.Add(DirectoryReference.Combine(NdkDir, "sources/cxx-stl/llvm-libc++/libs/x86_64"));
CompileEnvironment.SystemIncludePaths.Add(DirectoryReference.Combine(NdkDir, "sources/android/native_app_glue"));
CompileEnvironment.SystemIncludePaths.Add(DirectoryReference.Combine(NdkDir, "sources/android/cpufeatures"));
//@TODO: Tegra Gfx Debugger - standardize locations - for now, change the hardcoded paths and force this to return true to test
if (UseTegraGraphicsDebugger(Target))
{
//LinkEnvironment.LibraryPaths.Add("ThirdParty/NVIDIA/TegraGfxDebugger");
//LinkEnvironment.LibraryPaths.Add("F:/NVPACK/android-kk-egl-t124-a32/stub");
//LinkEnvironment.AdditionalLibraries.Add("Nvidia_gfx_debugger_stub");
}
if (!UseTegraGraphicsDebugger(Target))
{
LinkEnvironment.SystemLibraries.Add("GLESv3");
LinkEnvironment.SystemLibraries.Add("EGL");
}
LinkEnvironment.SystemLibraries.Add("android");
LinkEnvironment.SystemLibraries.Add("OpenSLES");
}
public override void SetUpEnvironment(ReadOnlyTargetRules Target, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment)
{
CompileEnvironment.Definitions.Add("PLATFORM_DESKTOP=0");
CompileEnvironment.Definitions.Add("PLATFORM_CAN_SUPPORT_EDITORONLY_DATA=0");
CompileEnvironment.Definitions.Add("WITH_OGGVORBIS=1");
CompileEnvironment.Definitions.Add("UNICODE");
CompileEnvironment.Definitions.Add("_UNICODE");
CompileEnvironment.Definitions.Add("PLATFORM_ANDROID=1");
CompileEnvironment.Definitions.Add("ANDROID=1");
CompileEnvironment.Definitions.Add("WITH_EDITOR=0");
CompileEnvironment.Definitions.Add("USE_NULL_RHI=0");
if (Target.AndroidPlatform.bEnableRayTracing && Target.AndroidPlatform.bSupportsVulkanSM5)
{
Logger.LogInformation("Compiling with ray tracing enabled");
CompileEnvironment.Definitions.Add("RHI_RAYTRACING=1");
}
if (Target.AndroidPlatform.bEnableASISPlugin)
{
Logger.LogInformation("Compiling with USE_ANDROID_STANDALONE");
CompileEnvironment.Definitions.Add("USE_ANDROID_STANDALONE=1");
Logger.LogInformation("Compiling with USE_ANDROID_ALTERNATIVE_SUSPEND");
CompileEnvironment.Definitions.Add("USE_ANDROID_ALTERNATIVE_SUSPEND=1");
}
if (Target.bPGOOptimize || Target.bPGOProfile)
{
Logger.LogInformation("PGO {PgoType} build", Target.bPGOOptimize ? "optimize" : "profile");
if (Target.bPGOOptimize)
{
CompileEnvironment.PGODirectory = DirectoryReference.Combine(Target.ProjectFile?.Directory ?? Unreal.WritableEngineDirectory, "Platforms", "Android", "Build", "PGO").FullName;
CompileEnvironment.PGOFilenamePrefix = String.Format("{0}-Android", Target.Name);
LinkEnvironment.PGODirectory = CompileEnvironment.PGODirectory;
LinkEnvironment.PGOFilenamePrefix = CompileEnvironment.PGOFilenamePrefix;
Logger.LogInformation("PGO Dir: {PgoDir}", CompileEnvironment.PGODirectory);
Logger.LogInformation("PGO Prefix: {PgoPrefix}", CompileEnvironment.PGOFilenamePrefix);
}
}
CompileEnvironment.Definitions.Add("INT64_T_TYPES_NOT_LONG_LONG=1");
SetUpSpecificEnvironment(Target, CompileEnvironment, LinkEnvironment, Logger);
// deliberately not linking stl or stdc++ here (c++_shared is default)
LinkEnvironment.SystemLibraries.Add("c");
LinkEnvironment.SystemLibraries.Add("dl");
LinkEnvironment.SystemLibraries.Add("log");
LinkEnvironment.SystemLibraries.Add("m");
LinkEnvironment.SystemLibraries.Add("z");
LinkEnvironment.SystemLibraries.Add("atomic");
}
private bool UseTegraGraphicsDebugger(ReadOnlyTargetRules Target)
{
// Disable for now
return false;
}
public override bool ShouldCreateDebugInfo(ReadOnlyTargetRules Target)
{
switch (Target.Configuration)
{
case UnrealTargetConfiguration.Development:
case UnrealTargetConfiguration.Shipping:
case UnrealTargetConfiguration.Test:
case UnrealTargetConfiguration.Debug:
default:
return true;
}
}
public static ClangToolChainOptions CreateToolChainOptions(AndroidTargetRules TargetRules)
{
ClangToolChainOptions Options = ClangToolChainOptions.None;
if (TargetRules.bEnableAddressSanitizer)
{
Options |= ClangToolChainOptions.EnableAddressSanitizer;
}
else if (TargetRules.bEnableHWAddressSanitizer)
{
Options |= ClangToolChainOptions.EnableHWAddressSanitizer;
}
if (TargetRules.bEnableThreadSanitizer)
{
Options |= ClangToolChainOptions.EnableThreadSanitizer;
}
if (TargetRules.bEnableUndefinedBehaviorSanitizer)
{
Options |= ClangToolChainOptions.EnableUndefinedBehaviorSanitizer;
}
else if (TargetRules.bEnableMinimalUndefinedBehaviorSanitizer)
{
Options |= ClangToolChainOptions.EnableMinimalUndefinedBehaviorSanitizer;
}
return Options;
}
public override UEToolChain CreateToolChain(ReadOnlyTargetRules Target)
{
ClangToolChainOptions Options = CreateToolChainOptions(Target.AndroidPlatform.TargetRules);
if (Target.bAllowLTCG && Target.bPreferThinLTO)
{
Options |= ClangToolChainOptions.EnableThinLTO;
}
return new AndroidToolChain(Target.ProjectFile, Options, Logger);
}
public virtual UEToolChain CreateTempToolChainForProject(FileReference? ProjectFile)
{
AndroidTargetRules TargetRules = new AndroidTargetRules();
CommandLine.ParseArguments(Environment.GetCommandLineArgs(), TargetRules, Logger);
ClangToolChainOptions Options = CreateToolChainOptions(TargetRules);
return new AndroidToolChain(ProjectFile, Options, Logger);
}
///
public override void Deploy(TargetReceipt Receipt)
{
// do not package data if building via UBT
new UEDeployAndroid(Receipt.ProjectFile, false, Logger).PrepTargetForDeployment(Receipt);
}
}
class AndroidPlatformFactory : UEBuildPlatformFactory
{
public override UnrealTargetPlatform TargetPlatform => UnrealTargetPlatform.Android;
public override void RegisterBuildPlatforms(ILogger Logger)
{
AndroidPlatformSDK SDK = new AndroidPlatformSDK(Logger);
// Register this build platform
UEBuildPlatform.RegisterBuildPlatform(new AndroidPlatform(SDK, Logger), Logger);
UEBuildPlatform.RegisterPlatformWithGroup(UnrealTargetPlatform.Android, UnrealPlatformGroup.Android);
UEBuildPlatform.RegisterPlatformWithGroup(UnrealTargetPlatform.Android, UnrealPlatformGroup.ThirtyHz);
}
}
}