// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ITelemetry.h" class FNullTelemetry : public ITelemetry { public: virtual void Start(const FString& InCurrentStream) const override {} virtual void BlockFlush(float InTimeout) const {} virtual void SubmitSucceeded() const override {} virtual void CustomEvent(const FString& InEventId, const TArray& InAttribs) const override {} };