// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" struct FAnalyticsEventAttribute; class ITelemetry { public: virtual void Start(const FString& InCurrentStream) const = 0; virtual void BlockFlush(float InTimeout) const = 0; virtual void SubmitSucceeded() const = 0; virtual void CustomEvent(const FString& InEventId, const TArray& InAttribs) const = 0; };