// Copyright Epic Games, Inc. All Rights Reserved.
using Microsoft.Extensions.Logging;
namespace EpicGames.BuildGraph
{
///
/// Diagnostic message from the graph script. These messages are parsed at startup, then culled along with the rest of the graph nodes before output. Doing so
/// allows errors and warnings which are only output if a node is part of the graph being executed.
///
public class BgDiagnosticDef
{
///
/// File containing the diagnostic
///
public string File { get; }
///
/// Line number containing the diagnostic
///
public int Line { get; }
///
/// The diagnostic event type
///
public LogLevel Level { get; }
///
/// The message to display
///
public string Message { get; }
///
/// Constructor
///
public BgDiagnosticDef(string file, int line, LogLevel level, string message)
{
File = file;
Line = line;
Level = level;
Message = message;
}
}
}