// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/EngineBaseTypes.h" class UNetworkPredictionWorldManager; class UNetworkPredictionSettingsObject; namespace UE::Net::Private { struct FNetPredictionTestWorld { public: FNetPredictionTestWorld(UNetworkPredictionSettingsObject* Settings, ENetMode InNetMode); void PreTick(int32 FixedFrameRate); void Tick(int32 FixedFrameRate); UNetworkPredictionWorldManager* WorldManager = nullptr; private: ENetMode NetMode; }; }