// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HeadlessChaosTestUtility.h" #include "Modules/ModuleManager.h" namespace ChaosTest { /**/ void SimplexLine(); void SimplexTriangle(); void SimplexTetrahedron(); void GJKSphereSphereTest(); void GJKSphereBoxTest(); void GJKSphereCapsuleTest(); void GJKSphereConvexTest(); void GJKSphereScaledSphereTest(); void GJKSphereSphereSweep(); void GJKSphereBoxSweep(); void GJKSphereCapsuleSweep(); void GJKSphereConvexSweep(); void GJKSphereScaledSphereSweep(); void GJKSphereTransformedSphereSweep(); void GJKBoxCapsuleSweep(); void GJKBoxBoxSweep(); void GJKCapsuleConvexInitialOverlapSweep(); void GJKLargeDistanceCapsuleSweep(); void GJKConvexCapsule(); }