// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GeometryCollectionTest.h" #include "GeometryCollection/GeometryCollectionTestResponse.h" namespace GeometryCollectionTest { void RigidBodies_Streaming_StartSolverEmpty(); void RigidBodies_Streaming_BulkInitialization(); void RigidBodies_Streaming_DeferedClusteringInitialization(); }