// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GeometryCollectionTest.h" namespace GeometryCollectionTest { void BuildProximity(); void GeometryDeleteFromStart(); void GeometryDeleteFromEnd(); void GeometryDeleteFromMiddle(); void GeometryDeleteMultipleFromMiddle(); void GeometryDeleteRandom(); void GeometryDeleteRandom2(); void GeometryDeleteAll(); void GeometrySwapFlat(); void TestFracturedGeometry(); }