// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GeometryCollectionTest.h" namespace GeometryCollectionTest { void Fields_NoiseSample(); void Fields_RadialIntMask(); void Fields_RadialFalloff(); void Fields_PlaneFalloff(); void Fields_UniformVector(); void Fields_RaidalVector(); void Fields_SumVectorFullMult(); void Fields_SumVectorFullDiv(); void Fields_SumVectorFullAdd(); void Fields_SumVectorFullSub(); void Fields_SumVectorLeftSide(); void Fields_SumVectorRightSide(); void Fields_SumScalar(); void Fields_SumScalarRightSide(); void Fields_SumScalarLeftSide(); void Fields_Culling(); void Fields_SerializeAPI(); }