// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #define DATASMITHUNREALEXPORTER_CLASS_ID Class_ID(0x49ad677c, 0x3c9edc59) //MAXSCRIPT MODIFIER #define DATASMITHUNREALATTRIBUTEMODIFIER_CLASS_ID Class_ID(0x60178e47, 0x2feafe95) //MAPS CLASS IDS #define RBITMAPCLASS Class_ID(0x240, 0x0) #define AUTODESKBITMAPCLASS Class_ID(0x7ed417e4, 0x273deef8) #define RGBMULTIPLYCLASS Class_ID(0x290, 0x0) #define RGBTINTCLASS Class_ID(0x224, 0x0) #define OUTPUTMAPCLASS Class_ID(0x2b0, 0x0) #define THEABITMAPCLASS Class_ID(0x30260307, 0x35535b85) #define REGULARNORMALCLASS Class_ID(0x243e22C6, 0x63f6a014) #define CORONANORMALCLASS Class_ID(0x2870ceaa, 0xcc18437c) #define COLORCORRECTCLASS Class_ID(0x2d0, 0x0) #define FALLOFFCLASS Class_ID(0x6ec3730c, 0x0) #define MIXCLASS Class_ID(0x230, 0x0) #define NOISECLASS Class_ID(0x234, 0x0) #define GRADIENTCLASS Class_ID(0x270, 0x0) #define GRADIENTRAMPCLASS Class_ID(0x1dec5b86, 0x43383a51) #define CHECKERCLASS Class_ID(0x00000200, 0x00000000) #define CELLULARCLASS Class_ID(0xc90017a5, 0x111940bb) #define COMPOSITETEXCLASS Class_ID(0x280, 0x0) #define CORONABITMAPCLASS Class_ID(0xabba5784, 0x65484244) #define CORONACOLORCLASS Class_ID(0x68426dca, 0x372362d4) #define CORONAMIXCLASS Class_ID(0x6847286f, 0x3fffaab4) #define CORONAMULTITEXCLASS Class_ID(0xbaba3487, 0x30782624) #define CORONAAOCLASS Class_ID(0x26ea4249, 0x404b4b59) #define CORONAPHYSICALSKYCLASS Class_ID(0x59577962, 0x4cab7ac1) #define MRPHYSICALSKYCLASS Class_ID(0x628e269e, 0x72386abf) #define MRPHYSICALSKYBCLASS Class_ID(0x223349b4, 0x562a7d8b) #define THIRDPARTYMULTITEXCLASS Class_ID(0x55c6d763, 0xc637bb2e) #define TILESMAPCLASS Class_ID(0x64035fb9, 0x69664cdc) #define COLORMAPCLASS Class_ID(0x139f22c6, 0x13f6a914) #define VRAYNORMALCLASS Class_ID(0x71fa6e51, 0x72057c2f) #define VRAYCOLORCLASS Class_ID(0x58f82b74, 0x73b75d7f) #define VRAYDIRTCLASS Class_ID(0x2f567899, 0x90d5ea4) #define VRAYPHYSICALSKYCLASS Class_ID(0x48480b4e, 0x62ff5a90) #define VRAYCOLOR2BUMP Class_ID(0x31e15d1d, 0x7d7e2810) #define VRAYHDRICLASS Class_ID(0x6769144b, 0x2c1017d) #define FORESTCOLORCLASS Class_ID(0x602f7917, 0x06354410) //MATERIAL CLASS IDS #define MULTIMAT_CLASS_ID Class_ID(0x200, 0x0) #define THEAMATERIALCLASS Class_ID(0x11dcacdd, 0x446400f0) #define THEAMATOLDCLASS Class_ID(0x372e9654, 0x1bdffef0) #define THEARANDOMCLASS Class_ID(0x544ff1de, 0x21ab5ea6) #define THEABASICCLASS Class_ID(0x587ff1de, 0x21ec5ea6) #define THEAGLOSSYCLASS Class_ID(0x39c95ac3, 0x1db33879) #define THEASSSCLASS Class_ID(0x65572bd9, 0x7137c4b) #define THEAFILMCLASS Class_ID(0x51a048bf, 0x3420ada8) #define THEACOATINGCLASS Class_ID(0x2ca1f05e, 0x224ea918) #define STANDARDMATCLASS Class_ID(0x2,0x0) #define SHELLCLASS Class_ID(0x255,0x0) #define BLENDMATCLASS Class_ID(0x250, 0x0) #define XREFMATCLASS Class_ID(0x272c0d4b,0x432a414b) #define ARCHDESIGNMATCLASS Class_ID(0x70b05735, 0x4a163654) #define CORONAMATCLASS Class_ID(0x70be6506,0x448931dd) #define CORONALAYERMATCLASS Class_ID(0x65486584,0x8425554e) #define CORONALIGHTMATCLASS Class_ID(0x53b7717a,0x500d5093) #define CORONAPHYSICALMTLCLASS Class_ID(0x6912ab89,0x87151720) #define PHYSICALMATCLASS Class_ID(0x3d6b1cec,0xdeadc001) #define VRAYMATCLASS Class_ID(0x37bf3f2f, 0x7034695c) #define VRAYBLENDMATCLASS Class_ID(0x3da0041b, 0xf436e31) #define VRAYLIGHTMATCLASS Class_ID(0x7ccf263e, 0x3f5b39b9) #define VRAYFASTSSSCLASS Class_ID(0x3f2c5faa, 0x750008bc) #define VRAY2SIDEDMATCLASS Class_ID(0x6066686a, 0x11731b4b) #define VRAYWRAPPERMATCLASS Class_ID(0x409517df, 0x3a5f44b6) #define VRAYOVERRIDEMATCLASS Class_ID(0x15d20e6b, 0x54e217eb) //LIGHTS #define THEAOMNICLASS Class_ID(0x1a486759, 0x69269430) #define THEASPOTCLASS Class_ID(0x6fe6bc2a, 0x4c04b705) #define THEAIESCLASS Class_ID(0x29b64382, 0x31882eb0) #define THEAPLANECLASS Class_ID(0x7c40f14e, 0x172d9b94) #define REGULARSPOTACLASS Class_ID(0x1012, 0x0) #define REGULARSPOTBCLASS Class_ID(0x1014, 0x0) #define REGULARDIRECTACLASS Class_ID(0x1013, 0x0) #define REGULARDIRECTBCLASS Class_ID(0x1015, 0x0) #define REGULAROMNICLASS Class_ID(0x1011, 0x0) #define PHOTOPLANEACLASS Class_ID(0x36507d92, 0x105a1a47) #define PHOTOPLANEBCLASS Class_ID(0x71794f9d, 0x70ae52f2) #define VRAYLIGHTIESCLASS Class_ID(0x2EAF2F07, 0x7EC44F31) #define VRAYLIGHTCLASS Class_ID(0x3C5575A1, 0x5FD602DF) #define VRAYSUNCLASS Class_ID(0x732c0383, 0x7d993776) #define SUNLIGHTACLASS Class_ID(0x23fe7f4f, 0x6cf2fe9) #define SUNLIGHTBCLASS Class_ID(0x71503bbb, 0x25e21124) #define SUNPOSITIONERCLASS Class_ID(0x27fe329c, 0x716f5b25) #define CORONASUNCLASS Class_ID(0x7c3a3c80, 0x294c5879) #define CORONASUNCLASSB Class_ID(0x7c3a3c80, 0x9cf576f) #define CORONALIGHTCLASS Class_ID(0x423045e5, 0x294c5879) #define ARNOLDLIGHTCLASS Class_ID(0x6705f00d, 0xca131d05) #define MRPORTALLIGHTCLASS Class_ID(0x335c655c, 0x382151b1) #define DAYLIGHTASSEMBLYCLASS Class_ID(0x4a1e6deb, 0x31c77d57) #define SKYLIGHTCLASS Class_ID(0x7bf61478, 0x522e4705) #define IESSKYLIGHTCLASS Class_ID(0x4b241b11, 0x64e8527d) #define MRSKYLIGHTCLASS Class_ID(0x26ee3350, 0x799b5b56) //SPECIAL CASE GEOMETRIES #define VRAYPROXY_CLASS_ID Class_ID(0x6CF53873, 0x1FF85498) #define VRAYPLANE_CLASS_ID Class_ID(0x628140F6, 0x3BDB0E0C) #define VRAYFUR_CLASS_ID Class_ID(0x527763C6, 0x26B35193) #define VRAYSPHERE_CLASS_ID Class_ID(0xF7B1CAC, 0x1DF87067) #define MENTALPROXY_CLASS_ID Class_ID(0x2E013BD5, 0x13C00AFB) #define ITOOFOREST_CLASS_ID Class_ID(0x79fE41C2, 0x1D7B4FB1) #define RAILCLONE_CLASS_ID Class_ID(0x39712DEF, 0x10A72959) #define PFLOWEVENT_CLASS_ID Class_ID(0X74F93B02, 0x1EB34300) #define PFLOWVIEW_CLASS_ID Class_ID(0X74F93B07, 0x1EB34300) #define THEAPROXY_CLASS_ID Class_ID(0x600846F6, 0x1D8C7F97) #define POPULATE_CLASS_ID Class_ID(0x418219c7, 0x180f6d1e) #define BODYOBJECT_CLASS_ID Class_ID(0x25292BC6, 0x17f40588) //EXPOSURE CONTROLS #define PHYSICAL_CRTL_CLASSID Class_ID(0x27964a9b, 0x2ea5376a) #define VRAY_CRTL_CLASSID Class_ID(0x565a20b6, 0x10480513) #define MR_CRTL_CLASSID Class_ID(0x73317331, 0x49154663) //CAMERAS #define PHYSICALCAMERA_CLASS Class_ID(0x46697218, 0x28e8008d) // MaxSDK::IPhysicalCamera::GetClassID() isn't supported in Max 2016 #define VRAY_PHYSICALCAMERA_CLASS Class_ID(0x405e3fee, 0x4f6513be)