// Copyright Epic Games, Inc. All Rights Reserved. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (http://www.swig.org). // Version 4.0.1 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //------------------------------------------------------------------------------ public class FDatasmithFacadeLightmassPortal : FDatasmithFacadePointLight { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal FDatasmithFacadeLightmassPortal(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeLightmassPortal_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeLightmassPortal obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } protected override void Dispose(bool disposing) { lock(this) { if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeLightmassPortal(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(disposing); } } public FDatasmithFacadeLightmassPortal(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeLightmassPortal(InElementName), true) { } }