// Copyright Epic Games, Inc. All Rights Reserved. using Gauntlet; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using UnrealBuildTool; namespace Gauntlet.SelfTest { class Blank : BaseTestNode { public override void TickTest() { MarkComplete(TestResult.Passed); } } }