// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace Gauntlet { /// /// Skeleton Linux PGO platform implementation (primarily used to test PGO locally with editor builds) /// internal class LinuxPGOPlatform : IPGOPlatform { public UnrealTargetPlatform GetPlatform() { return UnrealTargetPlatform.Linux; } public void GatherResults(string ArtifactPath) { } public void ApplyConfiguration(PGOConfig Config) { } public bool TakeScreenshot(ITargetDevice Device, string ScreenshotDirectory, out string ImageFilename) { ImageFilename = string.Empty; return false; } } }