// Copyright Epic Games, Inc. All Rights Reserved. using System; using UnrealBuildTool; namespace Gauntlet { public class LinuxBuildSource : StagedBuildSource { public override string BuildName { get { return "LinuxStagedBuild"; } } public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.Linux; } } public override string PlatformFolderPrefix { get { return "Linux"; } } } public class LinuxArmBuildSource : StagedBuildSource { public override string BuildName { get { return "LinuxArm64StagedBuild"; } } public override UnrealTargetPlatform Platform { get { return UnrealTargetPlatform.LinuxArm64; } } public override string PlatformFolderPrefix { get { return "LinuxArm64"; } } } }