// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; using System.Linq; using AutomationTool; using UnrealBuildTool; namespace Gauntlet { /// /// A context that defines that environment that tests will be executed under. The base class has few properties but it is expected /// that concrete implementations use their context to store additional global and test-agnostic settings. /// public interface ITestContext { } }