// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Xml; using EpicGames.Core; namespace AutomationTool.Tasks { /// /// Parameters for a wait task /// public class WaitTaskParameters { /// /// Number of seconds to wait. /// [TaskParameter] public int Seconds { get; set; } } /// /// Waits a defined number of seconds. /// [TaskElement("Wait", typeof(WaitTaskParameters))] public class WaitTask : BgTaskImpl { readonly WaitTaskParameters _parameters; /// /// Construct a wait task /// /// Parameters for the task public WaitTask(WaitTaskParameters parameters) { _parameters = parameters; } /// /// ExecuteAsync the task. /// /// Information about the current job /// Set of build products produced by this node. /// Mapping from tag names to the set of files they include public override async Task ExecuteAsync(JobContext job, HashSet buildProducts, Dictionary> tagNameToFileSet) { await Task.Delay(TimeSpan.FromSeconds(_parameters.Seconds)); } /// /// Output this task out to an XML writer. /// public override void Write(XmlWriter writer) { Write(writer, _parameters); } /// /// Find all the tags which are used as inputs to this task /// /// The tag names which are read by this task public override IEnumerable FindConsumedTagNames() { yield break; } /// /// Find all the tags which are modified by this task /// /// The tag names which are modified by this task public override IEnumerable FindProducedTagNames() { yield break; } } }