// Copyright Epic Games, Inc. All Rights Reserved. using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Xml; using EpicGames.Core; using UnrealBuildBase; namespace AutomationTool.Tasks { /// /// Parameters for a task that signs a set of files. /// public class SignTaskParameters { /// /// List of file specifications separated by semicolons (for example, *.cpp;Engine/.../*.bat), or the name of a tag set. /// [TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)] public string Files { get; set; } /// /// Optional description for the signed content /// [TaskParameter(Optional = true)] public string Description { get; set; } /// /// Tag to be applied to build products of this task. /// [TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)] public string Tag { get; set; } /// /// If true, the calls to the signing tool will be performed in parallel. /// [TaskParameter(Optional = true)] public bool Parallel { get; set; } } /// /// Signs a set of executable files with an installed certificate. /// [TaskElement("Sign", typeof(SignTaskParameters))] public class SignTask : BgTaskImpl { /// /// Parameters for this task /// readonly SignTaskParameters _parameters; /// /// Construct a spawn task /// /// Parameters for the task public SignTask(SignTaskParameters parameters) { _parameters = parameters; } /// /// ExecuteAsync the task. /// /// Information about the current job /// Set of build products produced by this node. /// Mapping from tag names to the set of files they include public override Task ExecuteAsync(JobContext job, HashSet buildProducts, Dictionary> tagNameToFileSet) { // Find the matching files FileReference[] files = ResolveFilespec(Unreal.RootDirectory, _parameters.Files, tagNameToFileSet).OrderBy(x => x.FullName).ToArray(); // Sign all the files CodeSign.SignMultipleIfEXEOrDLL(job.OwnerCommand, (files.Select(x => x.FullName).ToList()), Description: _parameters.Description, _parameters.Parallel); // Apply the optional tag to the build products foreach (string tagName in FindTagNamesFromList(_parameters.Tag)) { FindOrAddTagSet(tagNameToFileSet, tagName).UnionWith(files); } // Add them to the list of build products buildProducts.UnionWith(files); return Task.CompletedTask; } /// /// Output this task out to an XML writer. /// public override void Write(XmlWriter writer) { Write(writer, _parameters); } /// /// Find all the tags which are used as inputs to this task /// /// The tag names which are read by this task public override IEnumerable FindConsumedTagNames() { return FindTagNamesFromFilespec(_parameters.Files); } /// /// Find all the tags which are modified by this task /// /// The tag names which are modified by this task public override IEnumerable FindProducedTagNames() { return FindTagNamesFromList(_parameters.Tag); } } }