// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
namespace AutomationTool.Tasks
{
///
/// Parameters for a spawn task
///
public class OnExitTaskParameters
{
///
/// Executable to spawn.
///
[TaskParameter]
public string Command { get; set; } = String.Empty;
///
/// Whether to execute on lease termination
///
[TaskParameter(Optional = true)]
public bool Lease { get; set; } = false;
}
///
/// Spawns an external executable and waits for it to complete.
///
[TaskElement("OnExit", typeof(OnExitTaskParameters))]
public class OnExitTask : BgTaskImpl
{
readonly OnExitTaskParameters _parameters;
///
/// Construct a spawn task
///
/// Parameters for the task
public OnExitTask(OnExitTaskParameters parameters)
{
_parameters = parameters;
}
///
public override async Task ExecuteAsync(JobContext job, HashSet buildProducts, Dictionary> tagNameToFileSet)
{
string[] commands = _parameters.Command.Split('\n').Select(x => x.Trim()).ToArray();
await AddCleanupCommandsAsync(commands, _parameters.Lease);
}
///
public override void Write(XmlWriter writer)
{
Write(writer, _parameters);
}
///
public override IEnumerable FindConsumedTagNames()
{
yield break;
}
///
public override IEnumerable FindProducedTagNames()
{
yield break;
}
}
}