// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine.h" #include "AutoRTFMTestEngine.generated.h" UCLASS() class UAutoRTFMTestEngine : public UEngine { GENERATED_BODY() public: void InitializeEngineSubsystemCollection() { EngineSubsystemCollection.Initialize(this); } int Value = 42; void Tick(float, bool) override {} };