// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/UObjectHash.h" #include "Components/ActorComponent.h" //#include "ComponentEditorContextMenuContex.generated.h" // //UCLASS() //class UNREALED_API UComponentEditorContextMenuContext : public UObject //{ // GENERATED_BODY() //public: // // TArray SelectedComponents; //};