// Copyright Epic Games, Inc. All Rights Reserved. /** * * This thumbnail renderer displays a given static mesh */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "SlateBrushThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; class UTexture2D; struct FSlateBrush; UCLASS(config=Editor,MinimalAPI) class USlateBrushThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_UCLASS_BODY() public: // Begin UThumbnailRenderer Object UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override; virtual EThumbnailRenderFrequency GetThumbnailRenderFrequency(UObject* Object) const override; // End UThumbnailRenderer Object void CreateThumbnailAsImage(uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FSlateBrush& Brush); void CreateTextureThumbnailOnCanvas(int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FSlateBrush& Brush, FCanvas* Canvas, UTexture2D* Texture); private: bool bIsLastFrequencyRealTime; };