// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Materials/Material.h" #include "PreviewMaterial.generated.h" UCLASS(MinimalAPI) class UPreviewMaterial : public UMaterial { GENERATED_UCLASS_BODY() //~ Begin UMaterial Interface. UNREALED_API virtual FMaterialResource* AllocateResource() override; virtual bool IsAsset() const override { return false; } //~ End UMaterial Interface. };