// Copyright Epic Games, Inc. All Rights Reserved. //~============================================================================= // TetrahedronBuilder: Builds an octahedron (not tetrahedron) - experimental. //~============================================================================= #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Builders/EditorBrushBuilder.h" #include "TetrahedronBuilder.generated.h" class ABrush; UCLASS(MinimalAPI, autoexpandcategories=BrushSettings, EditInlineNew, meta=(DisplayName="Sphere")) class UTetrahedronBuilder : public UEditorBrushBuilder { public: GENERATED_BODY() public: UTetrahedronBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); /** The radius of this sphere */ UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "0.000001")) float Radius; /** How many iterations this sphere uses to tessellate its geometry */ UPROPERTY(EditAnywhere, Category=BrushSettings, meta=(ClampMin = "1", ClampMax = "5",DisplayName="Tessellation")) int32 SphereExtrapolation; UPROPERTY() FName GroupName; //~ Begin UBrushBuilder Interface virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override; //~ End UBrushBuilder Interface // @todo document virtual void Extrapolate( int32 a, int32 b, int32 c, int32 Count, float InRadius ); // @todo document virtual void BuildTetrahedron( float R, int32 InSphereExtrapolation ); };