// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PersonaAssetEditorToolkit.h" #include "IHasPersonaToolkit.h" class ISkeletalMeshEditorBinding; class ISkeletalMeshEditor : public FPersonaAssetEditorToolkit, public IHasPersonaToolkit { public: virtual TSharedPtr GetBinding() = 0; };