// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Scripting/SequencerScriptingLayer.h" #include "SequencerModuleScriptingLayer.generated.h" UCLASS(MinimalAPI) class USequencerModuleScriptingLayer : public USequencerScriptingLayer { public: GENERATED_BODY() virtual void Initialize(TSharedPtr InViewModel); /** Retrieve the outliner */ UFUNCTION(BlueprintPure, Category = "Level Sequence Editor") USequencerModuleOutlinerScriptingObject* GetOutliner(); };