// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/SWidget.h" #include "Widgets/Views/SHeaderRow.h" #include "ISceneOutliner.h" #include "SceneOutlinerPublicTypes.h" #include "ISceneOutlinerColumn.h" template class STableRow; /** A column for the SceneOutliner that displays the SCC Information */ class SCENEOUTLINER_API FSceneOutlinerSourceControlColumn : public ISceneOutlinerColumn { public: FSceneOutlinerSourceControlColumn(ISceneOutliner& SceneOutliner) : WeakSceneOutliner(StaticCastSharedRef(SceneOutliner.AsShared())) {} virtual ~FSceneOutlinerSourceControlColumn() {} static FName GetID() { return FSceneOutlinerBuiltInColumnTypes::SourceControl(); } ////////////////////////////////////////////////////////////////////////// // Begin ISceneOutlinerColumn Implementation virtual FName GetColumnID() override; virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override; virtual const TSharedRef ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow& Row) override; virtual bool SupportsSorting() const override { return false; } // End ISceneOutlinerColumn Implementation ////////////////////////////////////////////////////////////////////////// private: const FSlateBrush* GetHeaderIconBadge() const; TWeakPtr WeakSceneOutliner; };