// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PhysicsAssetGraph/SPhysicsAssetGraphNode.h" class SBoneNode : public SPhysicsAssetGraphNode { public: SLATE_BEGIN_ARGS(SBoneNode){} SLATE_END_ARGS() /** Constructs this widget with InArgs */ void Construct(const FArguments& InArgs, class UPhysicsAssetGraphNode_Bone* InNode); };