// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ConnectionDrawingPolicy.h" #include "Containers/Map.h" #include "EdGraph/EdGraphNode.h" #include "EdGraphUtilities.h" #include "HAL/Platform.h" #include "Math/Vector2D.h" class FSlateRect; class FSlateWindowElementList; class UEdGraph; class UEdGraphPin; class UMaterialGraph; class UMaterialGraphSchema; ///////////////////////////////////////////////////// // FMaterialGraphConnectionDrawingPolicy // This class draws the connections for an UEdGraph using a MaterialGraph schema class FMaterialGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy { protected: UMaterialGraph* MaterialGraph; const UMaterialGraphSchema* MaterialGraphSchema; // Each time a knot is encountered, input geometry is compared to output geometry to see if the pins on the knot need to be reversed TMap KnotToReversedDirectionMap; bool ShouldChangeTangentForKnot(class UMaterialGraphNode_Knot* Knot); bool GetAverageConnectedPosition(class UMaterialGraphNode_Knot* Knot, EEdGraphPinDirection Direction, FVector2f& OutPos) const; bool FindPinCenter(UEdGraphPin* Pin, FVector2f& OutCenter) const; public: FMaterialGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj); virtual TSharedPtr GetConnectionToolTip(const SGraphPanel& GraphPanel, const FGraphSplineOverlapResult& OverlapData) const override; // FConnectionDrawingPolicy interface virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override; // End of FConnectionDrawingPolicy interface private: FText GetNodePinInfo(const TSharedPtr& PinWidget) const; }; struct FMaterialEditorGraphPinConnectionFactory : public FGraphPanelPinConnectionFactory { public: virtual class FConnectionDrawingPolicy* CreateConnectionPolicy(const class UEdGraphSchema* Schema, int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const class FSlateRect& InClippingRect, class FSlateWindowElementList& InDrawElements, class UEdGraph* InGraphObj) const override; };