// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Framework/Commands/Commands.h" #include "HAL/Platform.h" #include "Internationalization/Internationalization.h" #include "Styling/AppStyle.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "UObject/UnrealNames.h" class FUICommandInfo; class FCurveTableEditorCommands : public TCommands { public: FCurveTableEditorCommands() : TCommands(TEXT("CurveTableEditor"), NSLOCTEXT("Contexts", "CurveTableEditor", "Curve Table Editor"), NAME_None, FAppStyle::GetAppStyleSetName()) { } virtual void RegisterCommands() override; public: // Command to allow users to toggle the view mode TSharedPtr CurveViewToggle; TSharedPtr AppendKeyColumn; TSharedPtr RenameSelectedCurve; TSharedPtr DeleteSelectedCurves; };